Back to Main MenuRelease Notes
Current version: v69
v69LATESTPixiJS Phase 1.1 — Visual Parity
- •PixiJS runways now match Canvas 2D: thick surface, center dashes, threshold markers, ILS cones, approach/departure lines, direction arrows
- •Text labels via PIXI.Text — destination names (BOS, ATL), waypoint labels, runway names, heading info, HOLD/TAXI/KJFK labels
- •Fixed holding pattern: tilted ellipse with dashed stroke, matching the Canvas 2D racetrack shape
- •Compass labels (N/S/E/W) rendered via PixiJS
- •Taxiway with connectors rendered via PixiJS
- •Mountain labels and MIN altitude text via PixiJS
v68Leaderboard Overhaul & PixiJS Phase 1
- •Name entry on game over — save scores without login, name remembered across sessions
- •Multiplayer leaderboard tab — separate Solo and Multiplayer/Team leaderboard views
- •Leaderboard filters — filter by game mode, difficulty, and time period (today/week/month/all)
- •Donate button on leaderboard page
- •Recent games carousel on landing page — shows last 6 played games with scores
- •PixiJS Phase 1 (experimental) — hybrid renderer toggle in game header, PixiJS handles static background elements
v67Aircraft Silhouettes & Landing Fix
- •Aircraft type icons: unique silhouettes for heavy jets, medium jets, military fighters, cargo planes, and ultralights
- •Toggle button in game header to switch between plane silhouettes and classic arrow icons
- •Fixed landing descent bug: aircraft now gradually descend from 1000ft to touchdown proportional to remaining distance
- •Smoother glideslope with capped descent rate — no more instant altitude drops after land instruction
v66Bug Fixes, Roadmap & Sitemap
- •Fixed Fast Departures contract: departed planes now properly counted and bonus awarded
- •Smooth landing descent: aircraft now descend gradually from land instruction to touchdown
- •New Roadmap & Ideas page with planned features and community wishlist
- •Dynamic sitemap.xml and robots.txt for search engine optimization
- •Roadmap button added to main menu navigation
v65About, Feedback & Release Notes Pages
- •New About page with game origin story, game modes, and multiplayer info
- •New Feedback page with contact information and collaboration opportunities
- •New Release Notes page with full update history
- •Navigation buttons added to main menu: About, Feedback, Release Notes, Guide
v6412 Fixes & Improvements
- •Mountain text enlarged to bold 10px for better visibility
- •Co-op: client commands no longer steal host aircraft selection
- •Co-op: altitude minimum fixed to 1000ft (was incorrectly 2000ft)
- •Click empty radar space to deselect aircraft
- •RGN/ultralight landing approach fixed for small airport runway
- •Departures no longer crash with landing aircraft on runway
- •Runway spacing increased to prevent visual overlap
- •High Density contract fails if a contract plane crashes
- •Crash breakdown tracking and display in Game Over modal
v63Co-op Fixes + DEST Keys
- •Flight trails disabled for co-op clients (performance)
- •Game speed synced from host to client in co-op
- •Heading rounding fix prevents fractional heading commands
- •TAB key now claims aircraft in co-op mode
- •Server status indicator shows available rooms
- •Player slot number (P1/P2/P3) shown in game header
- •Waypoints selected with N/E/S/W keys, destinations with number keys
v62Keyboard Shortcuts Co-op Fix
- •All keyboard shortcuts now work in co-op mode (were bypassing WebSocket)
- •Created qc() wrapper to route keyboard commands through WebSocket for clients
- •Numpad and letter shortcuts (R/L/Tab) fully co-op compatible
v61Co-op Commands Fix + Claim Visibility
- •Fixed broken co-op commands (heading, altitude, taxi, dest)
- •Added colored claim rings on radar for claimed aircraft
- •Other players' claimed aircraft shown with reduced opacity in flight strips
- •Added missing commands: cancel_land, taxi_rw, waypoint, dest, dest_rgn
v60Co-op Fixes: Claims, Leave, Stop
- •Radar click now properly claims aircraft in co-op
- •Cannot select aircraft claimed by another player
- •Host leaving closes room for all players
- •End Game button properly cleans up co-op session
- •Pause overlay handles co-op leave correctly
v57Co-op Multiplayer Mode
- •New Co-op mode: 2-3 players share a single radar screen
- •WebSocket-based real-time state synchronization
- •Aircraft claim system with color-coded player slots
- •Host runs game engine, clients receive state updates
- •Room code matchmaking with lobby and ready system
v55Contract System + MP Game-Over Fix
- •Contract system: 6 mission types with 3 difficulty levels each
- •Contract types: Military Rush, Cargo Night, Runway Closed, High Density, Fast Departures, Tourist Season
- •Contracts offered every 8-15 minutes with 30s accept window
- •Multiplayer game-over now shows neutral score comparison
- •Level scaling: contracts get harder as you complete more
v54UI Polish + New Controls
- •Action buttons stay centered (fixed flex layout shift)
- •Key hint badges 1.5x larger for better readability
- •Flight strips 2-column toggle option
- •Numpad 7 opens DEST dropdown, / opens taxi runway picker
- •Main menu logo replaced with wider ATC radar image
- •MULTIPLAYER badge in game header for PvP matches
v53Guide Images + Weather Effects
- •Guide images displayed at original size (no stretching)
- •Help overlay updated with guide images and numpad hints
- •Wind affects aircraft speed: tailwind = faster, headwind = slower
- •Thunderstorm causes altitude drops and speed reduction
- •Rain and crosswind reduce speed and drift heading
- •Runway closure countdown timer shown on radar
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